to Color Scheme
Maps the palette onto Material3 roles so stock M3 components follow the scheme. Secondary and tertiary reuse TabotaboColors.primary (single hue), every surface container is TabotaboColors.surface, and surfaceTint is transparent so tonal elevation never tints. M3 outline (important boundaries) is TabotaboColors.outlineStrong and outlineVariant (decorative) is TabotaboColors.outline. The error roles are not overridden: they keep Material's own light / dark values.